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Pragmata combat system — Hugh fighting on the lunar surface

Pragmata All Weapons List & Tier Guide 2026

Complete database of all 7 weapons. Filter by category, see durability and tips.

Grip Gun (Primary Unit)

Grip Gun (Primary Unit)

must-have
primaryRange: medium∞ Infinite

Six-round capacity primary weapon. Ammo recharges slowly over time. Your only infinite durability weapon — you will always have it.

Tip: Upgrade this first at the Shelter. Even small damage boosts compound since you always have it. Best for chip damage during repositioning phases and boss fights when other weapons are on cooldown.

Ammo: Automatic recharge

Impact Blaster / Shockwave Gun (Attack Unit)

Impact Blaster / Shockwave Gun (Attack Unit)

must-have
attackRange: short⚠ Breakable

High-damage shotgun-style weapon. Staggers enemies and deals massive burst damage at close range. Breaks permanently when ammo runs out.

Tip: Save for right after Diana finishes a hack when weak points are exposed. Pairs perfectly with Multihack on groups of enemies. Do not waste on basic drones.

Ammo: Floor pickups from enemies

Charge Piercer / Railgun (Attack Unit)

Charge Piercer / Railgun (Attack Unit)

situational
attackRange: long⚠ Breakable

Slow fire rate but essential for piercing heavy mechanical armor. Charged shots deal devastating single-target damage at long range.

Tip: Best against heavily armored elite guards and boss exposed core weak points at range. Save all Heavy Railgun ammo for boss final phases.

Ammo: Floor pickups

Stasis Net (Tactical Unit)

Stasis Net (Tactical Unit)

must-have
tacticalRange: medium⚠ Breakable

Creates an area field that freezes enemies in place for several seconds. Very low direct damage but incredible crowd control.

Tip: Most underrated weapon in the game. Freeze 3 enemies while you hack a 4th, then Multihack the frozen group. Print it at the Shelter early. Barely any damage but the crowd control saves ammo.

Ammo: Floor pickups

Riot Blaster (Tactical Unit)

Riot Blaster (Tactical Unit)

situational
tacticalRange: medium⚠ Breakable

Rapid-fire suppression weapon that disrupts enemy targeting systems. Provides area denial in dense indoor spaces.

Tip: Good for dense indoor combat zones where multiple enemies rush you. Damage is spread thin so not great vs single targets. Best as a bridge weapon while Stasis Net recharges.

Ammo: Floor pickups

Decoy Generator (Defense Unit)

Decoy Generator (Defense Unit)

situational
defenseRange: short⚠ Breakable

Deploys a holographic decoy that draws enemy fire, creating a window for Diana to complete hacks safely without being interrupted.

Tip: Essential when facing large groups during long hack sequences. Place the decoy between Diana and incoming enemies. Prevents Diana from being disrupted mid-hack.

Ammo: Floor pickups

Heavy Railgun (Heavy)

Heavy Railgun (Heavy)

niche
heavyRange: long⚠ Breakable

Extremely slow fire rate but the highest single-hit damage in the game. Penetrates thick mechanical plating on elite guards and boss armor.

Tip: Save ALL ammo for boss final phases. Use with Tactical Scanner to hit exposed weak points for maximum damage output. Do not waste on normal enemies.

Ammo: Rare floor pickups

Weapon Mod System

Unlock combat mods at the Shelter Equipment Upgrade Station. Mods provide unique passive upgrades that synergize with specific weapon types. Upgrade Hugh to equip multiple mods simultaneously.

Close Quarters Amplifier

Impact Blaster

Increases damage by 30% at point-blank range. Pairs perfectly with the Impact Blaster's shotgun spread.

Long Range Booster

Charge Piercer / Heavy Railgun

Increases damage by 25% when target is beyond 15m. Essential for boss final-phase sniping.

Hack Window Extender

All

Extends the weak-point exposure window after a successful Diana hack by 2 seconds. More time to land critical shots.

Witch Time Dodge

Passive (Hugh perk)

Trigger a bullet-time slow effect after a perfect dodge. Permanently unlocked through upgrades — not a removable mod.

Suppression Stacker

Riot Blaster

Each Riot Blaster hit stacks a debuff. At 5 stacks, enemy targeting systems are fully scrambled for 4 seconds.

Stasis Extender

Stasis Net

Increases Stasis Net freeze duration by 40%. Frozen enemies stay still long enough for a full Multihack + burst cycle.

Mod Slot Tip

Hugh starts with 1 mod slot. Upgrade him at the Shelter to unlock up to 4 simultaneous mod slots. Prioritize Hack Window Extender + Long Range Booster as your first combo for general boss fights.

Frequently Asked Questions

What happens when a weapon runs out of ammo in Pragmata?

Special weapons permanently break when ammo is depleted. Only the Grip Gun has infinite durability with auto-recharging ammo.

What is the best weapon in Pragmata?

The Impact Blaster paired with a completed Diana hack delivers the strongest burst damage. The Stasis Net is the most underrated — freezing enemies while hacking others is extremely efficient. Always upgrade the Grip Gun first since it's permanent.

How do you get more weapons in Pragmata?

Special weapons drop from defeated enemies on the battlefield. Some can also be printed at the Shelter 3D Printer using blueprints found during missions.

Can you carry all weapons at once in Pragmata?

Hugh carries one weapon per category slot: Primary (Grip Gun), Attack, Tactical, Defense, and optionally Heavy. You cannot carry two weapons of the same category simultaneously.